motion-capture technology

Published on 3 June 2024 at 17:02

[Tech Expo] Openness, cooperation and sharing, motion capture technology is so powerful in the field of digital human

 

 

Today, virtual digital humans have been widely used in image display, social interaction, content dissemination and other fields. "Content creation is prone to bottlenecks. The industry needs products such as Noitom's VTS virtual live broadcast suite, which effectively integrates digital technology and media platforms. On the other hand, it also alleviates the problems of high cost, low precision, and unsatisfactory results when operating virtual IP in the traditional way." A well-known self-media person said.

 

In this exhibition, we jointly participated in the exhibition with our old friend WUWI/HBC in China. Based on the deep learning of artificial intelligence, WUWI/HBC built a metaverse virtual digital human generation system, which can quickly generate virtual IP images in a short period of time and support various expressions Action driven. In the past, we have worked together to create many benchmark cases for customers in metaverse scenarios such as conferences and exhibitions, people's livelihood services, cultural tourism, film and television production, and virtual live broadcasting.

 

 

Mr. Sun Bo, the co-founder of WUWI/HBC's company team in China, said: "Digital humans are an important part of the digital infrastructure of Metaverse, and motion capture technology is its most powerful underlying driving force. The combination of the two makes the content The chain of scene creation, IP image creation, and real-time motion capture has been completely opened up, helping customers add a lot of new ways to play in live broadcast, stage performance, brand marketing, etc. In the future, we will work with Noitom on new scenes, new models, and new digital human There will continue to be innovations on the border, so that more users can benefit from it.”

 

 

In the current digital economy, the commercialization of Metaverse has become a new growth area, and the virtual live broadcast has brought a new wave of diversified marketing. In the future, Noitom hopes to rely on its own advantages and work hand in hand with WUWI and other partners to continuously improve digital human-related solutions and jointly build a way of digital media innovation.

 

         

          如今,虚拟数字人已被广泛应用于形象展示、社交互动、内容传播等领域。“内容创作是很容易出现瓶颈的,行业里需要如诺亦腾 VTS 虚拟直播套装这样的产品,把数字技术与媒体平台有效融合,一方面保障了虚拟直播实时动态的逼真呈现,赋予创作者更大的内容创新空间,另一方面也缓解了传统运营虚拟IP时,成本高、精度低、效果不理想等难题。”某知名自媒体人表示。 

 

          此次展会,我们与老朋友WUWI/HBC在中国的公司联合参展,WUWI/HBC基于人工智能的深度学习,搭建元宇宙虚拟数字人生成系统,可在短期内快速生成虚拟IP形象,支持各种表情动作驱动。 过去我们携手为客户在会议会展、民生服务、文化旅游、影视制作、虚拟直播等元宇宙场景中打造过诸多标杆案例。

 

          WUWI/HBC在中国的公司团队联合创始人 孙博 先生表示:“数字人是元宇宙数字化基础建设的重要组成部分,动作捕捉技术则是其最强大的底层驱动力。二者的结合使得内容场景创作、IP形象打造、实时动作捕捉的链条完全打通,帮助客户在直播、舞台表演、品牌营销等方面新增了很多玩法。未来我们与诺亦腾在数字人的新场景、新模式、新边界上还会持续有所创新,让更多的用户因此受益。”

 

          数字经济的当下,元宇宙商业化成为了新的增长高地,虚拟直播为此带来多元化营销新风潮。未来,诺亦腾希望能依托自身优势,与WUWI及各方伙伴携手共进,持续精进数字人相关的解决方案,共建数字媒体创新之道。

 

选自搜狐 诺亦腾

Published on 7 June 2023 at 17:02

 

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